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S.T.A.L.K.E.R: Hunting for a Black Box

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Post by Wookie850 1st December 2011, 10:49 pm

STALKER: Hunting for a Black Box is Based off of the popular video game and film, Stalker takes place after the Chernobyl Nuclear disaster, with teams fighting for control in the irradiated "Zone"

Concept -

Players will be a member of a Faction, with each Faction having a base of operations where the team's Money is stored. It costs $100 (Game Money) per life, and as such each player must be carrying $100 to be "alive" in the game, when a player is killed, someone else can take their money off their "body". Money can be earned for the team by completing mission objectives, and can be used to bribe neutral factions to fight with you. Money can also be used to "purchase" full auto, nobody, excluding the Military, starts being allowed to use full auto fire, it must be "purchased" first.

Teams/Factions that will be fighting in Hunting for a Black Box.

Free Stalkers (16+ Players) (Allies - Duty/Freedom)
-The average Stalker, just looking to get by in the Zone, while trying to make a quick buck. Quick to flee a fight, but ready to defend their fellow loners out there in the Zone.
Uniforms - Street Clothes
Missions
Find and sell Artifacts
Find the Black box to sell to either Duty or Freedom
Protect fellow Free Stalkers from Bandits and the like

Bandits (8+ Players)
-Criminals who came to the Zone looking for their fortune, or just trying to avoid jail time. They often rob Stalkers of their treasures and leave them for dead. Because of their tactics, almost all factions hate them, but most don't have the time to deal with them.
Uniforms - Street Clothes/Black Jackets/Black Hoodies
Missions
Steal Money and Articacts from Free Stalkers
Distrupt the work of Duty and Freedom
Steal the Black Box from the Free Stalkers

Military Stalkers (6-8 Players)
-Government soldiers trained to protect the integrity of the Zone from outside elements, notably, Stalkers trying to sneak in. They want to recover the Black Box because it was their helicopter that crashed near the city of Pripyat.
Uniforms -Muliicam/MARPAT (Requires AEG or Rifle)
Missions
Secure the Black Box and recover all the intelligence related to it
Prevent Stalkers from entering the Zone
Destroy the base of Duty and Freedom

Duty (6-12 Players) (Allies - Free Stalkers)
-A group of ex-Stalkers, Mercenaries, Soldiers, and Scientists who believe that the Zone is an infestation of the world, and that the horrors within it will eventually spread beond its borders. They want to see the Zone destroyed, and will stop at nothing to make sure that nothing leaves the Zone. They are generally friednly to Free Stalkers, and will buy Artifacts from them.
Uniforms -Woodland Camo with an overall Red colour scheme
Missions
Capture and destroy the Black Box
Purchase Artifacts from Stalkers
Kill Duty/Bandits

Freedom (6-12 Players) (Allies - Free Stalkers)
-A group of gun-toting, freedom loving, soldiers who believe in free access to the Zone and its benefits for everyone. Almost contantly ina constant state of war with Duty, due to their varying beliefs about the Zone.
Uniforms - Woodland Camo with an overall green colour scheme
Missions
Prevent Duty from destroying the Black Box and capture it for themselves
Purchase Artifacts from Stalkers
Protect the Free Stalkers from Bandits and the Military
Kill Duty/Bandits

Monolith (4-8 Players) (Ceasefire - Dark Stalkers)
-Composed of people who were originally subjects in a Soviet mind controll experiment gone wrong, now they are composed of people they subject to mind control, and people who join them of their own will, they are essentially hostile to everyone, except the Dark Stalkers who they have an uneasy truce with. They want to see the Zone made secure, and keep everyone else out.
Uniforms - Digital Camo (ACU/ABU)
Missions
Prevent the capture of the Black Box
Stop the removal of Artifacts from the Zone
Prevent anyone from entering Pripyat
Capture Free Stalkers/Bandits to turnt hem into Zombified Stalkers

Zombified Stalkers (N/A)
-Composed of people either captured by Monolith, or who died due to radiation or anomalies. They lack higher intelligence and just seak out prey to blindly shoot at, although that can't operate as a team, or use any sort of tactics, they can quickl overwhelm a lone Stalkers. Players who are either captured by Monolith, or are unable to "buy" their next life (inagme currency) can play as Zombified Stalkers untill they are able to kill a player and take their money.
Missions
Kill people to gain enough money to "buy another life"

Dark Stalkers: Admin

Uniform Requirements
‎ Uniform Requirements:
Free Stalkers - Street Clothes
Bandits - Dark Street Clothes/Black Jackets/Hoodies
Military Stalkers - Multicam/MARPAT
Duty -Woodland Camo with an overall red colour scheme
Freedom -Woodland Camo with an overall green colour scheme
Monolith - digital Camo ACU/ABU
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Post by Spartan Pax 2nd December 2011, 12:08 am

Shocked this would be a big game
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Post by Guest 2nd December 2011, 5:17 am

A BIG game, as it requires 50 people at a minimum Very Happy It looks both interesting and insane Very Happy

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Post by Wookie850 5th December 2011, 2:56 pm

it can be scaled down for less people a lil hard but can be done
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Post by braxt360 6th December 2011, 6:33 pm

sounds like a really cool idea would need to be an op just based on min head count alone unless it can be really scaled down but sounds like an awsome game/day of games. and a ? on the camo what team would a tacs be on Monolith or Military Stalkers or none just wondering.
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Post by Wookie850 7th December 2011, 12:05 pm

good ? i think the ATACs would more fall on to the military side with multicam
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