Putting an team together
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Putting an team together
All right ,
who ready to put an kick ass element together and make people weep at fear that we will hand out!
who ready to put an kick ass element together and make people weep at fear that we will hand out!
Howie- Your the Man
- Posts : 1785
Join date : 2010-03-07
Age : 49
Location : Milton Florida
Re: Putting an team together
ABOUT TIME
dino- GateKeeper
- Posts : 61
Join date : 2010-03-29
Age : 49
Location : mobile
Re: Putting an team together
There should be NO Try Outs, instead more like practice and game days to learn each others tactic's far as weakness and strengths and build from there. As each person will bring something to the table. I understand not alot of people has tons of money to spend on gear, So I believe our gear should be of tan color, Which most everybody has already. Uniforms shall be address as simple as possible, as we go to events, then our uniforms should be pick. This where it gets interesting, I like to try to go with an uniform that isn't plaster all over the place along with working in the field of play. Ex: Mulitcam, MArpat, Woodland, ACU, OD green. these camo's are all over the place.
So when we go to Op's and other fields to play we're bringing that whole KicK Ass Element, we're not going to worry about racking up and talking about kill shoots were just going to bring it and let every body else talk about how we handed them their ASS on silver plate.
I also understand that I will not always be in town for games and events, so I would like to get atleast 12 players for this team, to make up for when guys are at work, or simply can't make it out
So when we go to Op's and other fields to play we're bringing that whole KicK Ass Element, we're not going to worry about racking up and talking about kill shoots were just going to bring it and let every body else talk about how we handed them their ASS on silver plate.
I also understand that I will not always be in town for games and events, so I would like to get atleast 12 players for this team, to make up for when guys are at work, or simply can't make it out
Howie- Your the Man
- Posts : 1785
Join date : 2010-03-07
Age : 49
Location : Milton Florida
Re: Putting an team together
I like it. We need to get everyones input on the camo post. So far what I see xcam looks like it could b the one.
Also I think once we pick the camo and everyone has it. It should b worn pretty all the time even at our fields not just to ops.
We can talk more details at the op since I think pretty much everyone will b there even if it just for a few hours.
Also I think once we pick the camo and everyone has it. It should b worn pretty all the time even at our fields not just to ops.
We can talk more details at the op since I think pretty much everyone will b there even if it just for a few hours.
Guest- Guest
Re: Putting an team together
I can tell you from my experiences, being on TFAT, the way it once was, you need to readjust your priorities.
It's not about camo or gear. It's about players. Get your guys together and run with each other, train with each other, hang out when you're not playing airsoft and drink some cold ones. You need to form a brotherhood, not just a team of airsoft players.
Also, you might think strong leadership might be the key, but in actuality, you need every member of your team strong enough to run as your team leader. Your "leader" might come up sick or have an emergency then the rest of your guys are screwed. Old TFAT flourished because any of us could lead the element at any given game with no problem.
You will also need to distribute specific roles. People need to fill a slot in the team with a specialization so that there is purpose. A guy to handle all the radios and general radio comms. A really crucial one is the point man. He needs to be able to lead the team and detect or predict danger spots/ambushes. If he sucks, he'll get the whole team hosed. Another position that is almost non-existent (especially in the south) is the SAW gunner. He is almost the backbone of the entire element, thats why he is usually referred to "support gunner". His rounds are always there to support the actions of the rest of the unit.
Probably the most important thing about a team is their ability to mesh. They always run well together and can always pick up wherever they left off. If you can't mesh, you'll be an embarrassment and will never run smoothly, no matter how much you train.
Another is maturity level. People who are older have different attributes than younger players, and usually don't have to ask their mom for money, have to study for an exam this weekend or homework to do. They are more willing to shell out the money for equipment.
Once you have all these aspects together, then you can start focusing on gear, camo, guns, etc. If you don't have the above down pat, you'll look like just every other group of hodge-podge noobs with shiny guns and the latest camo.
It's not about camo or gear. It's about players. Get your guys together and run with each other, train with each other, hang out when you're not playing airsoft and drink some cold ones. You need to form a brotherhood, not just a team of airsoft players.
Also, you might think strong leadership might be the key, but in actuality, you need every member of your team strong enough to run as your team leader. Your "leader" might come up sick or have an emergency then the rest of your guys are screwed. Old TFAT flourished because any of us could lead the element at any given game with no problem.
You will also need to distribute specific roles. People need to fill a slot in the team with a specialization so that there is purpose. A guy to handle all the radios and general radio comms. A really crucial one is the point man. He needs to be able to lead the team and detect or predict danger spots/ambushes. If he sucks, he'll get the whole team hosed. Another position that is almost non-existent (especially in the south) is the SAW gunner. He is almost the backbone of the entire element, thats why he is usually referred to "support gunner". His rounds are always there to support the actions of the rest of the unit.
Probably the most important thing about a team is their ability to mesh. They always run well together and can always pick up wherever they left off. If you can't mesh, you'll be an embarrassment and will never run smoothly, no matter how much you train.
Another is maturity level. People who are older have different attributes than younger players, and usually don't have to ask their mom for money, have to study for an exam this weekend or homework to do. They are more willing to shell out the money for equipment.
Once you have all these aspects together, then you can start focusing on gear, camo, guns, etc. If you don't have the above down pat, you'll look like just every other group of hodge-podge noobs with shiny guns and the latest camo.
Animal Mother- Joe High Caps
- Posts : 207
Join date : 2010-03-28
Re: Putting an team together
Ill have to agree with animal mother on that one if the team doesnt mesh and has disagreements constantly it wont work but in the case of the normal bunch of guys i dont think any of that is a problem everyone gets along great and when we play together theres not much second guessing orders or anything like that. Im just adding my 2 cents in haha and in my opinion i personally like multicam or just wearing tan and having the team look like contractors would b better than xcam
Nick- Joe High Caps
- Posts : 356
Join date : 2010-05-30
Age : 38
Location : Pensacola, FL
Re: Putting an team together
everyone has made a good point or points, your 100% right animal mother on all of it. and nick is correct. us regulars that always play together we run great, the only thang we would have to do is take roles.
one good thing about us regs are when we are split up on 2 diff teams and going head to head it makes it a challenge because we all know how we each play and what we are pretty much thinking.
again we can talk about all of this at the op this weekend.
one good thing about us regs are when we are split up on 2 diff teams and going head to head it makes it a challenge because we all know how we each play and what we are pretty much thinking.
again we can talk about all of this at the op this weekend.
Guest- Guest
Re: Putting an team together
When most people post up about joining an team, it is usually an head turn away I give to them, Especially with all the so call requirements, so I have never really wanted to join an team, I believe we have something good here, We all should try to benefit from it and enjoy it to it's fullest. All this, that we all write is just writting on a forum until we get up and make it happen.
SO SHALL WE .
SO SHALL WE .
Howie- Your the Man
- Posts : 1785
Join date : 2010-03-07
Age : 49
Location : Milton Florida
Re: Putting an team together
Steelwill wrote: one good thing about us regs are when we are split up on 2 diff teams and going head to head it makes it a challenge because we all know how we each play and what we are pretty much thinking.
This is true, but its more important that you go to other places/events to play again other people, it will help evolve your team. When you play against the same people, you figure out their ways and it becomes routine.
Animal Mother- Joe High Caps
- Posts : 207
Join date : 2010-03-28
Re: Putting an team together
We run with quite a few of the same ppl alot and it doesnt become routine for me but i try to not use the same routes or manuvers over and over i try to think of what the other team thinks i will do and attack or ambush them in a different way just my thoughts on it i try to b as unpreditable as possible while still helping the team or accomplishing the objective
Nick- Joe High Caps
- Posts : 356
Join date : 2010-05-30
Age : 38
Location : Pensacola, FL
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